Clash of the Titans
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Yellowjacket I
Yellowjacket I
Doctor Henry 'Hank' Pym
Fighting Remarkable
Agility Good
Strength Good
Endurance Remarkable
Reason Remarkable
Intuition Good
Psyche Good
Health 80
Karma 50
Resources Excellent
Popularity 0

Powers

  • Projective Sizing: He can generate a field of "Pym Particles" to alter the size and mass of any inorganic object he touches with Incredible Effect. Intelligent and/or organic targets touched by him can make a Green of better Material Strength FEAT Roll (for robots and animated constructs) or Green or better Psyche FEAT Roll (for humans and other living beings) against his Incredible Power to resist the size altering effects.
  • Size Manipulation-Shrinking: Hank Pym is able to shrink down to insect-size due to his exposure to Pym particles. He is able to control his size-alteration at will with Incredible ability.
  • Size Manipulation-Growth: Hank can grow with Incredible ability, allowing him to grow up to 60 feet tall. At this height, he is +2CS to be hit by all attacks from normal sized characters. As he grows his strength increases, compensating for his increased mass and allowing him to grow to greater and greater heights. See the table, below.
    Rank Height Bonus to be hit Mass Increase Strength Endurance Body Resistance
    Feeble 9 feet +1 Column Shift Good Remarkable Remarkable Typical
    Poor 12 feet +1 Column Shift Excellent Incredible Remarkable Good
    Typical 18 feet +1 Column Shift Remarkable Incredible Amazing Excellent
    Good 24 feet +1 Column Shift Remarkable Amazing Amazing Remarkable
    Excellent 36 feet +1 Column Shifts Incredible Monstrous Amazing Remarkable
    Remarkable 48 feet +2 Column Shifts Incredible Monstrous Monstrous Incredible
    Incredible 60 feet +2 Column Shifts Amazing Unearthly Monstrous Incredible
    At Incredible size increase Hank must make a Red Endurance FEAT every 2 rounds to maintain this size or pass out, after which he loses 1 Endurance rank every hour until death or finds proper medical treatment. If knocked out his size automatically reduces by 1 rank per hour.

Equipment

  • Helmet: The Yellowjacket helmet allows Remarkable ability to command ants and other insects. He can command swarms of insects to attack foes (causing only Poor damage but forcing the opponent to make a green Psyche FEAT to ignore the pesky bugs).
  • Costume: Excellent protection against physical and energy damage
  • Wings: Good airspeed, Gives Yellowjacket Incredible Agility in flight, stats do not change
  • Bio-Electric Sting: Remarkable energy with 1 area range.

Talents
Chemistry, Biology, Genetics, Electronics, Physics, Engineering

Contacts
Avengers

History



Copyright 2006/7
Template Designed by Quickness. Modifications & Content added by Calix & Danse
All Rights Reserved.
: Timeline :

- 1990's
- 2000 Onwards


: X-Men :

- History
- The Grounds
- First Floor
- Second Floor & Attic - Basements
- Danger Room
- Hanger Complex
- Cerebro
- Security
- Muir Island


: Avengers :

- History
- Charter
- By-Laws

- Buildings

- Grounds and Main Floor
- Second Floor
- Third Floor
- Basements
- Compound
- Identicards
- Vehicles


: Fantastic 4 :

- Headquarters
- Four Freedom Plaza
- Vehicles


: Factions & Places :

- Factions
- Brotherhood
- Generation X
- The New Mutants
- S.H.I.E.L.D
- X-Factor
- X-Force
- X.S.E
- Hellfire
- Green Lantern Corps
- HYDRA
- Alpha Flight
- Asgardians
- Captain America
- Defenders
- Eternals
- Excalibur
- Imperial Guard
- Knights Pendragon
- Mutant Liberation Front
- Reavers
- Savage Land Races
- Serpent Society
- Star Jammers
- Thunderbolts
- Winter Guard
- Young Avengers

- Places

- The Batcave
- Arkham Asylum
- The Daily Bugle
- Doc Strange's Sanctum
- The Vault
- Wundagore
- Genosha
- Castle Doom
- Madripoor