Uman
Merrano
Fighting |
Excellent |
Agility |
Remarkable |
Strength |
Monstrous |
Endurance |
Amazing |
Reason |
Good |
Intuition |
Typical |
Psyche |
Excellent |
Health |
175 |
Karma |
25 |
Resources |
Good |
Popularity |
-5 |
Powers
- Resistance to Cold: Excellent protection from cold and cold-based attacks.
- Hyper Swimming: He can swim at Good speed.
- Water Freedom
- Water Breathing: As an Atlantean U-Man is able to breathe water.
Limitation
As per Atlantean physiology outside of a watery enviroment and without the aid of a water re-circulation system Uman will suffocate. After 15 turns and each turn thereafter he must make an Endurance FEAT roll to remain conscious. Normally a Yellow roll is required. Humid conditions lessen this to a green FEAT while arid raise it to red. In addition Uman loses 1 point of health per turn he is out of the water. This damage is automatically healed as he immerses himself.
Talents
Chemistry, Biology, Physics
Contacts
Attuma
History
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