Clash of the Titans
: Navigation :

- Home
- Message Board


: Rules :

- Website Rules
- Combat Rules


: Council :

- Council
- Danse
- Dane
- Devela

- Story Tellers
- Nayla
- Jayce


: Characters :

- Marvel
- DC
- Other Comics
- Self Created Genius
- The Banned
- Restricted


: Database :
[ # ] [ A ] [ B ] [ C ] [ D ]
[ E ] [ F ] [ G ] [ H ] [ I ]
[ J ] [ K ] [ L ] [ M ] [ N ]
[ O ] [ P ] [ Q ] [ R ] [ S ]
[ T ] [ U ] [ V ] [ W ] [ X ]
[ Y ] [ Z ]

: Creation :

- Creation
- Skills
- Callings
- Affects & Difficulties
- Hinderances
- Resources/Popularity
- Fear
- Careers
- Ultimate Talents
- Ultimate Powers
- Ultimate Powers (2)
- Vampires
- Morlocks


: Powers :

- A - D
- E - K
- L - P
- Q - Z
- Martial Arts
- Super Speed
- Terrigen Mist


: Items :

- Armour
- Equipment
- Inhibitors
- Vehicles
- Weapons


: Affiliates :

- AbD
- The Asylum

Super Sabre
Super Sabre
Martin Fletcher
Fighting Good
Agility Excellent
Strength Typical
Endurance Remarkable
Reason Typical
Intuition Typical
Psyche Good
Health 66
Karma 22
Resources Typical
Popularity 5

Powers

  • Super Speed: Super Sabre has the ability to run at Amazing land speed (8 areas/round). He can reach this speed in a normal round and has no trouble making high-speed maneuvers. He must make an Endurance FEAT roll of Yellow or Red level to come to a sudden stop if caught by surprise. Sabre can:
    • Dodge as if his Agility was Amazing Make up to four attacks in a single round by making a Yellow FEAT roll on the Amazing column.
    • Make a "microsonic boom" if he is grappling an opponent. This causes the opponent to roll on the "Stun?" effects table with an automatic - 2CS.

Equipment

  • Protected Senses: Sabre wears goggles that provide him with Excellent protection against blinding attacks.

Talents
Martial Arts B E, Military

Contacts
Crimson Commando, Stonewall, Freedom Force

History
The mutant Super Sabre, along with Stonewall and Crimson Commando, fought together against the Nazis in World War II. Afterward, they returned to fight crime in the United States. When the Communists began to exert global influence, the team was asked by the government to not interfere, and as a result they went into retirement.

In recent years the group saw a rise in prostitution and drugs. The three men took it upon themselves to form a vigilante committee. They sought out criminals, particularly drug dealers, brought them to a cabin in an otherwise deserted area of upstate New York, and hunted them down for sport. They inadvertently captured the mutant known as Storm during a period when she had lost her powers, mistaking her for a criminal when they discovered her at the burned out ruins a home belonging to the parents of Jean Grey, Storm's teammate. Storm managed to avoid capture and forced the men to face their consciences by turning themselves over to the authorities.

When they did so, the government decided it would be bad publicity to bring them to trial. Instead it offered them pardons in return for their serving as members of Freedom Force, the U.S. government-sponsored superhero task force. Super Sabre served with Freedom Force on several missions.

Later, when attempting to liberate a Kuwaiti scientist during the Iraqi occupation of Kuwait in the Gulf War, Super Sabre was killed by members of the Iraqi team, Desert Sword.



Copyright 2006/7
Template Designed by Quickness. Modifications & Content added by Calix & Danse
All Rights Reserved.
: Timeline :

- 1990's
- 2000 Onwards


: X-Men :

- History
- The Grounds
- First Floor
- Second Floor & Attic - Basements
- Danger Room
- Hanger Complex
- Cerebro
- Security
- Muir Island


: Avengers :

- History
- Charter
- By-Laws

- Buildings

- Grounds and Main Floor
- Second Floor
- Third Floor
- Basements
- Compound
- Identicards
- Vehicles


: Fantastic 4 :

- Headquarters
- Four Freedom Plaza
- Vehicles


: Factions & Places :

- Factions
- Brotherhood
- Generation X
- The New Mutants
- S.H.I.E.L.D
- X-Factor
- X-Force
- X.S.E
- Hellfire
- Green Lantern Corps
- HYDRA
- Alpha Flight
- Asgardians
- Captain America
- Defenders
- Eternals
- Excalibur
- Imperial Guard
- Knights Pendragon
- Mutant Liberation Front
- Reavers
- Savage Land Races
- Serpent Society
- Star Jammers
- Thunderbolts
- Winter Guard
- Young Avengers

- Places

- The Batcave
- Arkham Asylum
- The Daily Bugle
- Doc Strange's Sanctum
- The Vault
- Wundagore
- Genosha
- Castle Doom
- Madripoor