Spawn
Al Simmons
Fighting |
Remarkable |
Agility |
Remarkable |
Strength |
Remarkable |
Endurance |
Amazing |
Reason |
Good |
Intuition |
Remarkable |
Psyche |
Remarkable |
Health |
140 |
Karma |
70 |
Resources |
Poor |
Popularity |
0 |
Powers
- Suit: Spawn's symbiote suit gives him the following abilities:
- Body Armor: Excellent
- Regeneration: Excellent (2 per round)
- Recovery: Monstrous.
- Each round Spawn can choose one of the following.
- Increase Fighting: +3CS
- Extra attack: chains make an extra attack with Remarkable ability for Remarkable damage or grappling
- Increase Body Armor: +2CS
- Magical Energy Manipulation: Unearthly. Spawn can use magical energy to duplicate almost any power (teleport etc.) or use it as a raw energy attack. Each time he uses this power above Excellent rank the power drops 1 point (from Unearthly-100 to Unearthly-99) permanently. Only in very extreme circumstances can this be recharged.
Talents
Guns, Detective/Espionage, Martial Arts: B, E, Marksmanship
Contacts
History
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