Clash of the Titans
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: Creation :

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: Powers :

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- Martial Arts
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: Items :

- Armour
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: Affiliates :

- AbD
- The Asylum

Silhouette
Silhouette
Unknown
Fighting Excellent
Agility Excellent
Strength Excellent
Endurance Good
Reason Typical
Intuition Remarkable
Psyche Excellent
Health 70
Karma 56
Resources Good
Popularity 5

Powers

  • Living Silhouette: Silhouette has the Remarkable ability to assimilate and re-corporate herself into and out of any area of darkness or shadow, shifting into the Darkforce dimension. While in shadow-form she effectively vanishes, becoming totally insubstantial. This ability is similar to Phasing, except that it only works in darkness or shadow and doesn’t disrupt electrical systems. Silhouette doesn’t seem to be able to walk through solid materials, although she can slip between the cracks of a door or through a villain’s grasp with ease. A drawback to her power is that her normal clothes (and crutches) do not become insubstantial with her. When not in her special costume made of unstable molecules, this can lead to embarrassing situations.

Equipment

  • Weapon: Sil can strike with her crutches, using them as blunt weapons of Excellent material strength, inflicting Good blunt damage. Night thrasher built an electrical taser charge into them, allowing her to cause Excellent energy damage by touching someone with them.

Limitation
Silhouette suffered a serious spinal injury and moves with the help of two crutches. Walking without them is uncomfortable to her, but she possesses super-normal strength, speed, and reflexes. In times of need, she can move as fast or faster than a normal person (with or without her crutches), hence her high ratings for Agility and Fighting. But if forced to stay on her feet for more than a few minutes without her crutches, the Judge should reduce her Fighting and Agility by at least -1CS.

Talents
Acrobatics, Martial Arts A, Bi-lingual: English and Korean, Weapon Specialist: Crutches

Contacts
New Warriors, Punisher

History



Copyright 2006/7
Template Designed by Quickness. Modifications & Content added by Calix & Danse
All Rights Reserved.
: Timeline :

- 1990's
- 2000 Onwards


: X-Men :

- History
- The Grounds
- First Floor
- Second Floor & Attic - Basements
- Danger Room
- Hanger Complex
- Cerebro
- Security
- Muir Island


: Avengers :

- History
- Charter
- By-Laws

- Buildings

- Grounds and Main Floor
- Second Floor
- Third Floor
- Basements
- Compound
- Identicards
- Vehicles


: Fantastic 4 :

- Headquarters
- Four Freedom Plaza
- Vehicles


: Factions & Places :

- Factions
- Brotherhood
- Generation X
- The New Mutants
- S.H.I.E.L.D
- X-Factor
- X-Force
- X.S.E
- Hellfire
- Green Lantern Corps
- HYDRA
- Alpha Flight
- Asgardians
- Captain America
- Defenders
- Eternals
- Excalibur
- Imperial Guard
- Knights Pendragon
- Mutant Liberation Front
- Reavers
- Savage Land Races
- Serpent Society
- Star Jammers
- Thunderbolts
- Winter Guard
- Young Avengers

- Places

- The Batcave
- Arkham Asylum
- The Daily Bugle
- Doc Strange's Sanctum
- The Vault
- Wundagore
- Genosha
- Castle Doom
- Madripoor