Clash of the Titans
: Navigation :

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: Rules :

- Website Rules
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: Council :

- Council
- Danse
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- Story Tellers
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: Characters :

- Marvel
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- Self Created Genius
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: Database :
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[ E ] [ F ] [ G ] [ H ] [ I ]
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[ O ] [ P ] [ Q ] [ R ] [ S ]
[ T ] [ U ] [ V ] [ W ] [ X ]
[ Y ] [ Z ]

: Creation :

- Creation
- Skills
- Callings
- Affects & Difficulties
- Hinderances
- Resources/Popularity
- Fear
- Careers
- Ultimate Talents
- Ultimate Powers
- Ultimate Powers (2)
- Vampires
- Morlocks


: Powers :

- A - D
- E - K
- L - P
- Q - Z
- Martial Arts
- Super Speed
- Terrigen Mist


: Items :

- Armour
- Equipment
- Inhibitors
- Vehicles
- Weapons


: Affiliates :

- AbD
- The Asylum

Sentry
Sentry
Model Number Varies
Fighting Excellent
Agility Excellent
Strength Monstrous
Endurance Unearthly
Reason Typical
Intuition Poor
Psyche Poor
Health 215
Karma 14
Resources Not Applicable
Popularity 0

Powers

  • Invulnerabilities: Immune to psionics, mental attacks, poison and disease.
  • Body Armor: Amazing protection from physical and energy damage
  • Growth: various models at different sizes
    • Sentry 213: Excellent
    • Sentry 372: Good
    • Sentry 459: Poor
    • Sentry 9168: human size
  • Communication: CL5000 range but restricted to lightspeed.
  • Energy Beam: Varies depending on Model
    • Sentry 372: Amazing up to 5 areas
    • Sentry 459: Amazing up to 10 areas
    • Sentry 9168: Unearthly up to 5 areas
  • Self-Healing: Sentry can repair themself if not below 0 health.
  • Other weapons: Sentry can have any number of extra weapons
    • Sentry 372: this sentry can shoot forth from his eyes a beam of 'collodial' atoms that form into a cube which require Monstrous strength to get free of. The victim can do nothing else. The ray has a range of 1 area.

Talents
None

Contacts
Kree Empire

History



Copyright 2006/7
Template Designed by Quickness. Modifications & Content added by Calix & Danse
All Rights Reserved.
: Timeline :

- 1990's
- 2000 Onwards


: X-Men :

- History
- The Grounds
- First Floor
- Second Floor & Attic - Basements
- Danger Room
- Hanger Complex
- Cerebro
- Security
- Muir Island


: Avengers :

- History
- Charter
- By-Laws

- Buildings

- Grounds and Main Floor
- Second Floor
- Third Floor
- Basements
- Compound
- Identicards
- Vehicles


: Fantastic 4 :

- Headquarters
- Four Freedom Plaza
- Vehicles


: Factions & Places :

- Factions
- Brotherhood
- Generation X
- The New Mutants
- S.H.I.E.L.D
- X-Factor
- X-Force
- X.S.E
- Hellfire
- Green Lantern Corps
- HYDRA
- Alpha Flight
- Asgardians
- Captain America
- Defenders
- Eternals
- Excalibur
- Imperial Guard
- Knights Pendragon
- Mutant Liberation Front
- Reavers
- Savage Land Races
- Serpent Society
- Star Jammers
- Thunderbolts
- Winter Guard
- Young Avengers

- Places

- The Batcave
- Arkham Asylum
- The Daily Bugle
- Doc Strange's Sanctum
- The Vault
- Wundagore
- Genosha
- Castle Doom
- Madripoor