Clash of the Titans
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: Creation :

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: Powers :

- A - D
- E - K
- L - P
- Q - Z
- Martial Arts
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: Items :

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: Affiliates :

- AbD
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Supergirl
Supergirl
Kara Zor-El
Fighting Excellent
Agility Amazing
Strength Unearthly
Endurance Unearthly
Reason Excellent
Intuition Remarkable
Psyche Remarkable
Health 270
Karma 80
Resources Poor
Popularity 10

Powers

  • Class 3000 Solar Absorption and Storage that provides Supergirl with mass amounts of energy that support all her other powers and abilities. She may direct this stored energy to enhance the following abilities:
    • Kryptonian Physiology: Exposure to a Yellow sun alters a Kryptonian to allow great physical abilities that provide Supergirl with the Agility, Strength, and Endurance Ranks listed under statistics and includes the following powers.
      • Invulnerabilities: Supergirl has Class 1000 resistance to Heat, Cold, Disease, Corrosives, Toxins and Radiation. Her body's cells protect her internally as well so even her insides wouldn't be melted by drinking a vial of acid.
      • True Invulnerability: Supergirl's dense Kryptonian body provides her with Unearthly protection from physical and Energy attacks.
      • True Flight: Supergirl is able to defy gravity and fly at Unearthly airspeeds in atmosphere whilst at Class 3000 speed in space.
      • Heat Emmision-Eyes: Supergirl can emit her body's stores of solar radiation through his eyes causing Unearthly Heat damage with a 10 area range.
      • Hyper Speed: Supergirl is fast. She possesses hyperspeed at Amazing rank. She:
        • May substitute this power rank for Fighting for multiple attacks and evading.
        • May substitute this power rank for Agility for dodging and catching projectiles.
        • May substitute this power rank for Intuition for initiative.
      • Recovery: Supergirl's body continues absorbing solar radiation even after death. This energy may eventually return her to life making it virtually impossible to kill her.
      • Supergirl needs an Earth like atmosphere to breath in. Her Endurance enables her to last for extended period holding her breath, but in space she will eventually need a space suit. Her greater constitution provides little need for sleep, however eventually she will tire and require rest.
    • Superhuman Senses: Supergirl heightened senses as below:
      • Enhanced Hearing: Unearthly
      • Microscopic Vision: Amazing
      • Telescopic Vision: Good
      • Penetration Vision-Xrays: Unearthly

Limitation
Supergirl is vulnerable to Krytonite an irradiated ore from his home planet of Krypton. He is powered by a particular wavelength of light which happens to be rather abundant in our sun. Kryptonite either destroys or interrupts this because it's radiation is in a band which is similar to sunlight, but causes a different process to occur. In other words, the kryptonite radiation "chases out" the sunlight. There are different spectrums of Kryptonite and its effects on Supergirl are as follows:

  • Green Kryptonite: causes her body's cells to deteriorate, similar to radiation poisoning in a human being. Exposure to Green Kryptonite causes Supergirl to lose all his powers at -1CS per round. She also loses 1 rank of Strength and Endurance (with its loss of Health) per round until death occurs at Shift-0 Endurance. Removal of the Green Kryptonite enables Supergirl's body to regain lost ranks at a rate of one per round.
Supergirl likely has the same vulnerability to magic attacks as Superman. Magical attacks directly effect Supergirl ignoring any resistances or invulnerabilities. Further more any magical effect is increased +1CS in duration against Supergirl.

Supergirl's powers are based on solar radiation from Earth's yellow sun. Should she be deprived of this radiation for an extended period she will loose all her powers

Talents
Unknown

Contacts
Batman, Superman, Superboy

History



Copyright 2006/7
Template Designed by Quickness. Modifications & Content added by Calix & Danse
All Rights Reserved.
: Timeline :

- 1990's
- 2000 Onwards


: X-Men :

- History
- The Grounds
- First Floor
- Second Floor & Attic - Basements
- Danger Room
- Hanger Complex
- Cerebro
- Security
- Muir Island


: Avengers :

- History
- Charter
- By-Laws

- Buildings

- Grounds and Main Floor
- Second Floor
- Third Floor
- Basements
- Compound
- Identicards
- Vehicles


: Fantastic 4 :

- Headquarters
- Four Freedom Plaza
- Vehicles


: Factions & Places :

- Factions
- Brotherhood
- Generation X
- The New Mutants
- S.H.I.E.L.D
- X-Factor
- X-Force
- X.S.E
- Hellfire
- Green Lantern Corps
- HYDRA
- Alpha Flight
- Asgardians
- Captain America
- Defenders
- Eternals
- Excalibur
- Imperial Guard
- Knights Pendragon
- Mutant Liberation Front
- Reavers
- Savage Land Races
- Serpent Society
- Star Jammers
- Thunderbolts
- Winter Guard
- Young Avengers

- Places

- The Batcave
- Arkham Asylum
- The Daily Bugle
- Doc Strange's Sanctum
- The Vault
- Wundagore
- Genosha
- Castle Doom
- Madripoor