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Plantman
Plantman
Samuel Smithers
Fighting Typical
Agility Good
Strength Good
Endurance Good
Reason Excellent
Intuition Good
Psyche Typical
Health 36
Karma 36
Resources Typical
Popularity 0

Powers
None

Equipment

  • Chloro-blaster: Plant growth: Excellent.
  • Vega-ray gun: Plant control: Amazing.
  • Thorn pistol: Remarkable edged damage on shooting column
  • Spore pistol: Remarkable strength poison on shooting column
All weapons have Excellent material strength.
  • Stimuloids: Stimuloids are humanoid plant constructs made of wood and capable of movement, speech and can be programmed as extensively as any hi-tech robot. There are two basic kinds of Stimuloids: "Heavies" and Replica's. Thus, you can never know whether you're up against the actual Plantman or some overgrown brush that thinks and acts like it's the Plantman.
  • Heavies
  • Fighting Typical
    Agility Typical
    Strength Good
    Endurance Excellent
    Reason Feeble
    Intuition Feeble
    Psyche Feeble
    Health 42
    Karma 6
Powers
  • Some may have the organic (or even built-in) equivalent of a thorn or spore pistol capable of inglicting Typical damage
  • Replica's
Are programmed to think of themselves as the true Plantman
    Fighting Typical
    Agility Good
    Strength Good
    Endurance Excellent
    Reason Good
    Intuition Typical
    Psyche Poor
    Health 42
    Karma 6
Powers
  • Plant Communication/Control: Good

Talents
Engineering, Guns, Botany

Contacts
Underworld

History
Samuel Smithers, an Englishman, studied botany as an aide to a brilliant scientist for ten years before emigrating to the States and being naturalized. While gifted in both technology and botany, Smithers, raised in orphanages, lacked formal education and his insistence on creating ways to enhance the intelligence of plant life in order to communicate with it was ridiculed. In fact, nothing he did to fulfill that dream ever worked (except in making him unemployed for allowing too much time to his pet project), until his experimental technology was struck by a queer lightning bolt.

Of course, Smithers donned a costume, dubbed himself the Plantman and started avenging himself on his former employer and society as a whole. While a very minor villain at first, the Plantman grew steadily more resourceful with each appearance, stealing a submarine from an early employer, then some Maggia technology to build better plant enhancers, then learning to construct stimuloids and sending them on mercenary errands in order to gather more resources.

The Plantman or his stimuloids fought a large variety of heroes, from the Human Torch to Namor, the Defenders, Captain America, etc. Also, one of the stimuloids ended up in the group called the Force of Nature under the name Terraformer - but he can probably be considered a character in his own right.



Copyright 2006/7
Template Designed by Quickness. Modifications & Content added by Calix & Danse
All Rights Reserved.
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