Nightwing
Richard 'Dick' Grayson
Fighting |
Incredible |
Agility |
Incredible |
Strength |
Good |
Endurance |
Remarkable |
Reason |
Excellent |
Intuition |
Remarkable |
Psyche |
Remarkable |
Health |
120 |
Karma |
80 |
Resources |
Excellent |
Popularity |
30 |
Powers
The following should not be considered a power as it falls more under the auspice of "Training".
Equipment
- Uniform: Nightwing's costume is made of a version of the Nomex fire-resistant, triple-weave Kevlar-lined material. His costume protects against damage, but it is also light sensitive and darkens when there is more light in the area.
- Excellent Body Armor vs. physical attacks; Good vs. energy attacks.
- Blending: The suit is light-adaptive providing Remarkable Blending abilities and +1CS on Stealth
- A security measure in the suit emits a Excellent damage, low-amperage electrical charge, when one attempts to tamper with either the boots, gauntlets, or both.
- Mask: His mask is fixed in place with spirit gum. It contains:
- Starlite nightvision lenses providing Remarakble Ultra-vision
- A radio receiver/transceiver.
- An inertial navigation unit.
- Gauntlets: Nightwing does not use a Utility Belt, but his gauntlets and boots each contain eight compartments in which he can store items. Nightwing's gauntlets and boots have a self-destruct feature built into them, similar to the on in Batman's Utility Belt. Each gauntlet's sections can contain a wide array of equipment, such as:
- Wingdings: Nightwing's own variant of the spinning Batarang, cast in his preferred symbol. They are razor sharp and a little smaller than normal Batarangs. Can be thrown 2 areas and inflict Excellent edged damage.
- Smoke Pellets: Excellent intensity, 1-area radius. All in the affected area at -2 CS to performing actions.
- Knockout Gas Capsules: Remarkable intensity, 1-area radius. Those in the affected area must make Endurance FEAT or pass out for 2 hrs. and lose their memory of the 5 min. preceding exposure.
- Stun Bomb: Remarkable intensity, 1-area radius. Those in the affected area must make Endurance FEAT or pass out for 2 hrs.
- Monofilament Jumpline: Slows user's fall the further he descends. Remarkable strength, supports 400 lbs. indefinitely and 800 lbs. for shorter periods.
- Automatic Swing Lines: These swing lines are located on the underside of his forearm, with their access port located at the base of his palm. To activate these lines, pressure is applied to the outside of the forearm (the blue section), which then triggers the lines firing mechanism which fires a grappling hook that snaps open after firing and clamps shut once the button at its joint hits its target up to 10 areas and can be used to swing up to three areas.
- Remarkable material strength
- Remarkable shooting damage when used as a weapon
- Escrima Sticks: Located on the back of his costume are a pair of escrima sticks. These black, foot long, solid, cylinders are used as both offensive and defensive weapons. They are made from Incredible strength material which he may wield or throw for Excellent blunt damage.
- Boots: Like the gauntlets, his boots carry equipment vital for a night's heroics. Located here are:
- Flares: Excellent brightness
- Rebreather: Allows Remarkable protection for freedom of operation under exposure to any airborne noncontact toxins. Provides oxygen for 2 hrs.
- Mini-Computer: 2 1/2 by 3 1/2 inches in size. Operates as a standard personal computer in game terms. Equipped with fax modem, GPS system, and minidisk rewritable drive.
- Other incidentals: Keys, money, lockpicks, first aid kit, mini-cellphone, antitoxin assortment, signal flares, wireless listening devices, small halogen flashlight.
- Nightbird: Nightwing's car is the sole creation of Dick Grayson. With regards to it's exterior, various bodies can be used to cover the car, ranging from a taxi cab, to a muscle car, to a station wagon. Almost any mid-size to full-size body can be fitted on the chassis, including police cruisers and sports cars. All of the bodies are bullet absorbing so as not to ricochet bullets toward innocent bystandards. Underneath the body, the heart of the car is a 3.7 McLauren racing engine mated to an automatic transmission. From here, the all wheel drive leads to puncture resistant tires. Dual batteries round out the mechanicals. The Nightbird is also equipped with an internal navigation system with global positioning system hookup, video and radio receivers/transceivers, scanner set to monitor police, fire, medical, and military emergency frequencies at all times, and a satellite hookup to the mainframe in the Batcave. The basic chasis, and all of the possible bodies are stored at a former auto dealership, purchased by Nightwing, for the purpose of serving as his own Lair.
- The Boat: One of the first vehicles in Nightwing's current arsenal and currently resides at the Bludhaven pier. Not much is currently known about the vehicle, other that it's top speed of 50 knots (approx. 58 mph), and its outward appearance.
Talents
Acrobatics, Tumbling, Detective/Espionage, Martial Arts-all, Wrestling, Detective(+3CS), Disquise/Actor, Resist Domination, Marksman, Weaponsmaster, Computers, Forensics, Psychology, Kit bashing, Pilot: Helicopters to Jet Fighters, Escape Artist, Leadership, Tracking, Medicine, First-Aid, Law, Law-Enforcement, Criminology, Engineering, Biology, Chemistry, Physics, Electronics, Military, Thief, Vehicles, Weapon Specialist: Escrima Sticks, Thrown Weapons, Computers, Wrestling, Criminology, Leadership, Repair/Tinkering, Languages: English, French, Spanish, Russian, Japanese, Mandarin, Cantonese
Contacts
Batman, Haley Circus, New York Police Dept, New Titans, Outsiders
History
Born on the first day of Spring into a family of circus performers, Richard John Grayson learned acrobatic skills at an early age. Dick was a member of the famous acrobatic team The Flying Graysons of the Haly Circus. Before one appearance in Gotham, in which The Flying Graysons were the main attraction, they were asked to pose for a photo opportunity with the Drake Family, including their young son Tim. From that time on Tim's one and only hero in the world was Dick. During the Graysons' portion of the show, Dick's parents John and Mary, fell to their death after their trapeze snaps. All while many of Gotham's elite, including billionaire socialite Bruce Wayne, and the young Tim Drake watched on.
Their deaths were not an accident, but actually planned by the gangster "Boss" Zucco, who was running a local protection racket and Haly refused to pay. Dick overhears gang members warning Haly of further accidents and makes a vow to avenge his parents death. Batman, while investigating the murders, overhears Dicks vow and takes the boy under his protective wing so that Dick will not hurt himself. Batman takes Dick to the batcave where Dick asks to become Batman's partner in crime-fighting. Getting the consent of Dick's nearest relative, Bruce Wayne becomes Dick's legal guardian. He then proceeded to train Dick to the peak of physical and mental perfection. When the time was right, Bruce gave Dick a costume and dubbed him Robin. As Robin, the Boy Wonder, Dick captures Zucco, and who is sent to the electric chair.
After many adventures with the Dark Knight and establishing himself as a crime-fighter in his own right, Robin soon met other teenage adventurers and formed the first group of Teen Titans. The original Titans was composed of the most well known sidekicks in the DC Universe: Kid Flash, Wondergirl, Speedy, Aqualad, and Robin as the leader. Through the Titans, Dick gained additional experience through adventures against new criminals, both at home and on other worlds.
Soon after his graduation from high school he left Gotham City and Batman for college at Hudson University. After a few months Dick dropped out and drifted around for a while, finally returning to Gotham City. Upon his return he went to Bruce and struggled to get Bruce's respect as an adult. It was during this time period, that Robin was shot in the shoulder by the Joker, after which Bruce deemed the life of a superhero too dangerous for Dick. Thus ending Dick's career as Robin.
Upon leaving the cave, and Robin forever, He moved to New York to became leader of The New Teen Titans. Adopting the name Nightwing and a new costume Dick set out to face a deadlier and darker world. While serving with the New Titans, Dick was searched out by an older Tim Drake, who had only one goal on his mind, for Dick to return to Robin. It was Dick's refusal to return that Tim started down the road toward becoming the new Robin. After weeks of persuading and proving his potential, Dick then returned to the Batman to plead Tim's case, with help from Alfred. Due to their arguments and the realization that the Batman needs a Robin, Tim Drake becomes the fourth to wear the red and green (following a young Bruce, Dick, and Jason Todd). And, Dick gains a little brother.
In recent history Nightwing has returned to Gotham on more than one occasion to lend a hand. The most notable time was following the breaking of the Bat by Bane. After Bruce's injury he asked the vigilante formerly known as Azrael, Jean Paul Valley, to fill in as the Dark Knight. Dick returned to investigate the new guy in town, and to find out why Bruce would intrust the job to an outsider. He even helped to bring in Jean Paul, after he had let a criminal die, while as Batman. After Jean Paul was finally defeated by a recovered Bruce, Dick was asked to fill in as the Batman, so that Bruce could sort out some things. This time as the Batman was probably most beneficial for Dick. He finally realized he and Bruce's differences, and that he had to be his own man.
Nightwing can currently be found as the new, and overwhelmed, protector of Bludhaven, a city worse than Gotham in many ways, and "big brother" to Robin III (Tim Drake). Bludhaven is far enough away from Gotham for Dick to be his own man, yet close enough to the Dark Knight if needed. He also continues to be a member of the latest incarnation of the Titans, and has recently joined the Bludhaven police force where he can fight the department's corruption from within.
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