Murmur
Arlette Truffaut
Fighting |
Typical |
Agility |
Good |
Strength |
Poor |
Endurance |
Good |
Reason |
Typical |
Intuition |
Good |
Psyche |
Remarkable |
Health |
30 |
Karma |
46 |
Resources |
Remarkable |
Popularity |
0 |
Powers
- Control Actions: Murmur can control peoples actions by touching them with Incredible ability. A Victim may make a Psyche FEAT to resist the effect. She has been known to make people fall asleep for 1-10 rounds, sit or calm down. She uses this power to control Sasquatch but she must remain in contact. She also seemed to be able to control people to a much further extend, even telepoting them away although it is not yet known if the person must have some sort of teleportation power of their own. The effect usually last for 1-10 round but people teleported away do not instantly reappear.
Talents
None
Contacts
Alpha Flight
History
Murmur was brought into the Flight to help keep Sasquatch II under control. Since the sasquatch's demise, Murmur's place in the team has become a marginal one until she proved her ability in using her powers to help Guardian III prevent the detonation of the Hell Pounder, an atomic incinerator.
Murmur's personality seems to be an extension of her powers: she is coy, willing to flirt and play the sex-kitten, yet, ultimately, she seems to follow her own agenda. Since her experiences with the Flight, she has come to accept her place in the team and feels more responsible for her own actions. Though her powers are those of suggestion and control, her training has also made her an able hand-to-hand combatant.
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