Clash of the Titans
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- AbD
- The Asylum

Morgan Le Fay
Morgan Le Fay
None
Fighting Typical
Agility Typical
Strength Typical
Endurance Good
Reason Good
Intuition Excellent
Psyche Incredible
Health 28
Karma 70
Resources Poor
Popularity -1

Powers
None

Magic
Master Level Sorceress of the Faerie School of Magic.

While casting spells in Ireland or Britain, Morgan receives a +2CS on FEAT rolls.
  • Personal
    • Astral Projection: Morgan's body has been destroyed and she only exists in astral form on the astral plane.
    • Astral Supremacy: Morgan receives a +1CS on magic FEAT rolls while on the astral plane.
    • Unlimited Shape-Shifting: Amazing
    • Individual Shield: Incredible
    • Flight: Incredible
    • Other Personal Spells: Excellent
  • Universal
    • Eldritch Beams/Bolts: Incredible
    • Glamor: Remarkable
    • Illusion: Monstrous
    • Mental Control: Amazing
    • Raise Dead: Special Ceremony magic that can only be attempted once on each corpse. A successful Psyche FEAT roll is needed for completion.
    • Other Universal Nature Spells: Amazing
    • Other Universal Spells: Remarkable
  • Dimensional
    • Chthon: Amazing
    • Darkhold: Monstrous. Only available when she has the book.
    • Demon Winds: Incredible rank, similar to the Winds of Watoomb spell.
    • Dimensional Aperture: Amazing
    • Gaea: Amazing. Morgan can entreat this entity for Plant and Nature Control spells.
    • Other Universal spells: Incredible

Limitation
Pure iron weapons do double their normal damage when used against Morgan, even if she is in astral form. If she attempts spells while touching iron, or if large amounts are in the same area, she receives -2CS on the FEAT rolls.

Talents
Mystic Background, Occult Lore, Resist Domination

Contacts
Darkhold Cult Members, Modred

History



Copyright 2006/7
Template Designed by Quickness. Modifications & Content added by Calix & Danse
All Rights Reserved.
: Timeline :

- 1990's
- 2000 Onwards


: X-Men :

- History
- The Grounds
- First Floor
- Second Floor & Attic - Basements
- Danger Room
- Hanger Complex
- Cerebro
- Security
- Muir Island


: Avengers :

- History
- Charter
- By-Laws

- Buildings

- Grounds and Main Floor
- Second Floor
- Third Floor
- Basements
- Compound
- Identicards
- Vehicles


: Fantastic 4 :

- Headquarters
- Four Freedom Plaza
- Vehicles


: Factions & Places :

- Factions
- Brotherhood
- Generation X
- The New Mutants
- S.H.I.E.L.D
- X-Factor
- X-Force
- X.S.E
- Hellfire
- Green Lantern Corps
- HYDRA
- Alpha Flight
- Asgardians
- Captain America
- Defenders
- Eternals
- Excalibur
- Imperial Guard
- Knights Pendragon
- Mutant Liberation Front
- Reavers
- Savage Land Races
- Serpent Society
- Star Jammers
- Thunderbolts
- Winter Guard
- Young Avengers

- Places

- The Batcave
- Arkham Asylum
- The Daily Bugle
- Doc Strange's Sanctum
- The Vault
- Wundagore
- Genosha
- Castle Doom
- Madripoor