Clash of the Titans
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Machine Man
Machine Man
Aaron Stack
Fighting Excellent
Agility Excellent
Strength Remarkable
Endurance Unearthly
Reason Remarkable
Intuition Incredible
Psyche Remarkable
Health 170
Karma 100
Resources Typical
Popularity 20

Powers

  • Anti-gravity Generators: hover or fly silently at Feeble speed.
  • Extendable Limbs: Machine Man can extend his arms and legs out a maximum of three areas and can engage in close combat and handle objects. He can step over structures up to three stories tall and climb surfaces at a speed of five areas/round. Extended at two areas his strength is only Excellent, at three areas it is only Good.
  • Environmental Independence: He does not need to sleep, eat, drink or breathe. he is invulnerable to poisons and other toxins and can survive in outer space or a vaccuum.
  • Heating/Cooling systems: He can radiate Remarkable rank heat or cold from his hands at 3 areas range.
  • Electricity: He can channel Incredible electricity through his system but must make an Endurance FEAT to avoid malfunction for 1-10 rounds.
  • Pistol hands: He has a pair of modified .357 Magnums in his index fingers which do Good damage at 1 area range.
  • Helicopter: He can put helicopter wings on his head to fly at Good speed.
  • Computer Interface: Machine Man can communicate with computers and machinery at Amazing rank.
  • Rocket Boosters: Ankle rockets give him flight at Excellent speed.

Limitation
Power Source Dependency: If kept in darkness for more than 40 hours he will loose 3 Endurance ranks each hour thereafter. If he's not exposed to light or energy before his Endurance drops to Feeble he will shut down. He will regain lost Endurance by 1 rank per round that he's absorbing solar energy.

Talents
Insurance

Contacts
Peter Spaulding (psychologist), "Gears" Garvin (mechanic). He has encountered a number of costumed heroes.

History
Machine Man has had the entire database of knowledge from Nimrod/Master Mold transfered to him. He reclaimed his own identity but it is unkown what remains.



Copyright 2006/7
Template Designed by Quickness. Modifications & Content added by Calix & Danse
All Rights Reserved.
: Timeline :

- 1990's
- 2000 Onwards


: X-Men :

- History
- The Grounds
- First Floor
- Second Floor & Attic - Basements
- Danger Room
- Hanger Complex
- Cerebro
- Security
- Muir Island


: Avengers :

- History
- Charter
- By-Laws

- Buildings

- Grounds and Main Floor
- Second Floor
- Third Floor
- Basements
- Compound
- Identicards
- Vehicles


: Fantastic 4 :

- Headquarters
- Four Freedom Plaza
- Vehicles


: Factions & Places :

- Factions
- Brotherhood
- Generation X
- The New Mutants
- S.H.I.E.L.D
- X-Factor
- X-Force
- X.S.E
- Hellfire
- Green Lantern Corps
- HYDRA
- Alpha Flight
- Asgardians
- Captain America
- Defenders
- Eternals
- Excalibur
- Imperial Guard
- Knights Pendragon
- Mutant Liberation Front
- Reavers
- Savage Land Races
- Serpent Society
- Star Jammers
- Thunderbolts
- Winter Guard
- Young Avengers

- Places

- The Batcave
- Arkham Asylum
- The Daily Bugle
- Doc Strange's Sanctum
- The Vault
- Wundagore
- Genosha
- Castle Doom
- Madripoor