Clash of the Titans
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Karnilla
Karnilla
Queen of Nornhiem
Fighting Remarkable
Agility Excellent
Strength Incredible
Endurance Incredible
Reason Excellent
Intuition Remarkable
Psyche Monstrous
Health 130
Karma 125
Resources Remarkable
Popularity 0 / 80 in Nornheim

Powers

  • Body Resistance: Like all Asgardians Karnilla possess Good protection from physical and engergy damage.
  • Retarded Aging: This power grants Unearthly immunity to the ravaging effects of time. Karnilla only physically ages one year for every 100 years. She will age, just very slowly. They may still be killed normally.

Magic
Karnilla ia a sorceress of Master level and would be sorcerer supreme if not for Odin. Most of her powers are unknown although these spells are frequently used:

  • Resistance to Cold: Remarkable
  • Image Generation: Monstrous
  • Sleep: 7 area range. Victim must make a Yellow Endurance FEAT of sleep for 1-10 hours.
  • Paralyze: Victims must make a Yellow Psyche FEAT roll or be frozen for 1-10 turns.
  • Personal Shield: Create a force shield able to deflect Monstrous energy of physical attacks.
  • Dimensional Travel: Monstrous ability to traverse the dimensions.
  • Transmute Elements: Transmute objects of Monstrous material strength or less into any immaterial objects that she chooses.
  • Enhancement: With a Psyche FEAT roll, Karnilla can increase the abilities of others and give them superhuman abilities.
    • White: 2 abilities raised, +2CS.
    • Green: 3 abilities raised, +3CS and 1 random power.
    • Yellow: 3 abilities raised, +3CS and 2 random powers.
    • Red: 3 abilities raised, +3CS and 3 random powers.
      The enchantment lasts as long as Karnilla concentraits on it. It may however be made permanent with the use of magical talismans ( eg: Wreckers crowbar).

Talents
Occult Lore, Asgardian History

Contacts
Asgardian Gods particularly Balder

History



Copyright 2006/7
Template Designed by Quickness. Modifications & Content added by Calix & Danse
All Rights Reserved.
: Timeline :

- 1990's
- 2000 Onwards


: X-Men :

- History
- The Grounds
- First Floor
- Second Floor & Attic - Basements
- Danger Room
- Hanger Complex
- Cerebro
- Security
- Muir Island


: Avengers :

- History
- Charter
- By-Laws

- Buildings

- Grounds and Main Floor
- Second Floor
- Third Floor
- Basements
- Compound
- Identicards
- Vehicles


: Fantastic 4 :

- Headquarters
- Four Freedom Plaza
- Vehicles


: Factions & Places :

- Factions
- Brotherhood
- Generation X
- The New Mutants
- S.H.I.E.L.D
- X-Factor
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- Places

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