Ghost Rider
Daniel Ketch
Fighting |
Remarkable |
Agility |
Remarkable |
Strength |
Incredible |
Endurance |
Amazing |
Reason |
Good |
Intuition |
Excellent |
Psyche |
Remarkable |
Health |
150 |
Karma |
60 |
Resources |
Typical |
Popularity |
0 |
Powers
- Body Resistance: Amazing vs Physical and Energy attacks.
- Invulnerability: Class 1000 resistance vs Fire, Heat, Poison, Radiation, and soul attacks.
- Penance Stare: If Ghost Rider successfully grapples someone for one round and forces the other to look into his eyes, it forces the victim to experience the pain he has inflicted on other. The victim must make a Psyche Feat roll or permanently loose 1 rank in Psyche. Additionally the victim must then make another Psyche Feat versus Amazing intensity or pass out for 1-100 rounds.
- Hellfire: Ghost Rider’s body is sheathed in Amazing hellfire. Only his riding leathers keep it in check. If someone uses an edged weapon against him and scores a Red result an explosion of Amazing intensity occurs and effects everyone within the area including Ghost Rider.
* Increase Hand to hand Damage: by removing his gloves Ghost rider may increase his punching damage +1cs
- Alter Ego - Transformation: Ketch will become Ghost Rider whenever Innocent blood is spilled, or he can control it. Transformation into Ketch for at least 5 rounds will heal Ghost Rider. Ketch's normal stats are:
Fighting |
Good |
Agility |
Good |
Strength |
Typical |
Endurance |
Good |
Reason |
Typical |
Intuition |
Typical |
Psyche |
Good |
Health |
36 |
Karma |
22 |
Equipment
- Mystic Chain: Unearthly Material
- Grapple with Unearthly ability
- Inflict up to Amazing damage, blunt or edged
- Elongation: Feeble
- Individual links turn into shurikens, each causing Amazing damage, May attack everybody in an area with 1-5 shurikens causing Good damage each
- May also spin to form a shield of Remarkable.
- Unlimited amount of chain as long as Ghost Rider has any of it. Penance Stare: A successful grapple for 1 round enables him to use the penance stare. A target is allowed a Psyche FEAT vs Amazing intensity. On a success, the target is cleansed of evil and are a changed person. Failure indicates a permanent -1CS lose to Psyche, and pass out for 1-100 rounds. Should psyche drop below Feeble the target will go insane.
- Bike: Ghost Rider rides a daemonic looking motorcycle, When in his normal human form it resembles a normal chopper.
Speed |
Control |
Body |
Protection |
Amazing |
Incredible |
Incredible |
None |
- Hellfire wheels, Amazing fire damage
- If destroyed returns in 1-10 rounds. Ghost Rider has mental control of it up to 10 miles away.
- Can go up verticle walls and across water without penalty.
- Special - Battering Ram: Incredible material no harm to Ghost Rider
Limitation
For some reason the Hellfire in Johnny Blazes gun does +1CS damage to Ghost Rider ignoring any and all resistances.
Talents
Weapon Specialist: Chain, Motorcycles
Contacts
Johnny Blaze, Dr. Strange, Blade, Vengeance, Spiderman, Wolverine, Fantastic Four, Punisher; Midnight Sons
History
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