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Doctor Strange
Doctor Strange
Stephen Strange
Fighting Good
Agility Excellent
Strength Typical
Endurance Remarkable
Reason Good
Intuition Monstrous
Psyche Unearthly
Health 66
Karma 185
Resources Good
Popularity 0

Powers
None

Magic
Master of Order Magic and Sorcerer Supreme

  • Personal
    • Alteration-Appearance: Amazing. Doctor Strange can change his own appearance as well as the appearance of those in the same area.
    • Astral Projection: Unearthly
    • Levitation: Incredible
    • Shield-Individual: Amazing
    • Telepathy: Unearthly
    • All other Personal spells he may use are of an Amazing power rank.
  • Universal
    • Conjure: Amazing
    • Eldritch Beams/Bolts: Monstrous
    • Mesmerism: Amazing
    • Teleportation: Amazing
    • All other Universal spells he may use are of an Amazing power rank.
  • Dimensional
    • Cyttorak: Amazing
    • Dimensional Aperture: Monstrous
    • Hoggoth: Amazing
    • Raggadorr: Monstrous
    • Seraphim: Amazing
    • Vishanti: Unearthly
    • All other Dimensional spells he may use are of an Amazing power rank.
  • Miscellaneous Spells
    • Mists of Morpheus: Monstrous
    • Spell of Silence: Automatic with NO FEAT roll needed.
    • All other Miscellaneous spells he may use are of an Amazing power rank.

Equipment

  • Cloak of Levitation: Its origin completely unknown, perhaps with the exception of Enitharmon the Weaver, this ancient Cloak is a powerful item. Like the name suggest it has the ability to levitate. Nearly indistructible (equivilent to Unearthly material Strength), it was woven by an entity that is almost forgotten. The wearer will be able to fly magically at without taxing his own personal mystical powers. It is operated by mental commands, and even responds when separated from him by vast physical distances. The maximum rate of speed at which the cloak can carry it's wearer is Shift-X airspeeds. The maximum weight the cloak can levitate is equivelent to Incredible strength. The cloak once was nearly destroyed and the levitational force came out of alignment with the fabric. Luckily Enitharmon the Weaver managed to repair it. When special magical spells are used, the cloak can alter his form to resemble other clothes. The past years it was made to resemble an maxican poncho and an trenchcoat.
    When Strange first left the Himalaya's, it was this cloak that he received from the Ancient One. When he took on Dormammu for the first time, Dr Strange aquired the red Cloak and the old purple Cloak was not used for many years.
  • Wand of Watoomb: The Wand of Watoomb is an amulet that will greatly enhance its owners magical energies. As some sort of conduct to magical energy it can be used in a variety of ways. It was once parted in two pieces, but joined together by the sorcerer Xandu. After a number of battles between Xandu and Dr. Strange it came into the possession of the Sorcerer Supreme.
  • Scroll of Watoomb: The Scroll of Watoomb hold some of the most powerful spells of Watoomb itself. Therefore they can control wind and atmosphere. Much of these powers are held in the Scrolls wich make them a mighty amulet.
    The names suggests that these two items were made by Watoomb itself, and if this is not the case, once owned by him. The exact origin of these amulets are unknown.
  • The Ruby of Dominion: The Ruby of Dominion is an talisman that allows its controller to control at least one other being. The Sorcerer Xandu was able to use it against the Thing of the Fantastic Four but Strange was able to free him and he shattered the Ruby. The Ruby will become even more powerfull when the eye of Agamotto is used as a magical conduct. The amount of beings that the ruby is able to control will increase. And on this level it will be possible to control a very large mass of people (or other living beings).
  • The Eye of Agamotto: The Eye of Agamotto is one of two occult objects that are currently in Doctor Strange's possession which are empowered by the mysterious extra-dimensional entity known as Agamotto. The Eye can radiate a blinding light of immeasurable mystic force. Under the brilliance of this so-called "all-revealing light," It will make its wielder able to see through disguises, invoke images of the immediate past, and track both corporeal and ethereal beings by their psychic or magical emissions. The Eye enables the wielder to more easily probe the minds of sentient beings. When used thusly, the amulet opens and releases a representation of a golden eye, which affixes itself to its wielder's forehead, allowing him to "see" into the mind he wished to probe. The Eye also can be used to provide a gateway into other dimensions. When called upon under the proper Incantations, the amulet will separate from its backing, seemingly enlarge to a size several feet in diameter, and then open, revealing a portal to other worlds. It can be used this way to visit the realm of Eternity. As the amulet is controlled chiefly by thought and force of will, the wielder of the amulet establishes a psychic link with it. Indeed, when the wielder leaves his body in astral form, as astral duplicate of the amulet-capable of nearly all of the amulet's functions, albeit at slightly less powerful levels-travels with him.
    As an object of 'white magic' it can be only operated by a person possessing pure thoughts and a clean soul.
  • Amulet of Agamotto: The Amulet of Agamotto is not as powerful as the Eye but it is powerful enough. This amulet was the one that Strange used in the beginning of his career as magical protector of the Earth. Later he gave the amulet to his apprentice Rintrah. It is known that the amulet can project beams of hot mystical energy, unbearable bright light and just as the Eye, probe minds. The amulet can also be controlled by the mind. Which means that it also is in the possession of a spiritual form.
    For protection both Eye's are kept in an amulet like case that the Sorcerer Supreme would wear on his by his throat.
  • Orb of Agamotto: Originally made by the all-seeing Agamotto himself the large crystal orb allows the user to view any events of mystical and non-mystical significance occurring throughout his sphere of influence. Aside from these abilities the orb can be used as an dimensional gateway. It also holds a special dimension of its own. It is in this 'Realm of the Orb' that you can often find Agamotto himself. The orb itself has the ability to float and it is possible to use magic to recreate the orb, when it is destroyed by physical means.
    For protection the Orb is kept in a magical container that can only be opened by a magical spell.
  • The Book of the Vishanti: A treatise on magic compiled by the Vishanti themselves, its contents reveal most of the ancient secrets of the multiverse and it is said to contain all spells and counterspells known to man. It is known that there was once a copy in the library of Alexandria of ancient Egypt during the reign of Cleopatra. Still a scroll at that time. After being bound it eventually found its way to the babylonian regions. It was here that the Ancient One was able to obtain the ancient tome by time-travelling to ancient Babylonia and defeating its guardian, a Griffin. Current entries are:
    • Introduction by The Vishanti
    • Pantheon of Mystical Deity's
    • Introduction
    • The Vishanti
    • The Trinity of Ashes
    • Watoomb
    • Denak
    • Valtorr
    • Ragadorr
    • Satannish the Supreme
    • Munoporr
    • The Seraphim, Krakkan and Farallah
    • Ikonn
    • Cytorrak
    • Miscalenius
    • Explaining the Multiverse
    • History of the Dark Dimesion
    • The Faltine
    • Dormammu and Umar
    • The Mordo Chronicles
    • Curse of the Darkhold Introduction
    • The Voodoo Queen of New Orleans
    • The Dawn of Blood (birth of the Elder Gods)
    • The Dawn of Blood (birth and rise of the Vampires)
    • The legacy of Aelfric (and the Montesi dynasty)
    • The turning and rise of Dracula
    • The Emancipation Incantation
  • The Darkhold: The Darkhold is an indestructible grimoir on black magic. Written by the elder god Chthon in words of flame to be used by him as a gateway to the Earth plane. The Darkhold is used for centuries by all sorts of magicians and the like before it came into the custody of Dr. Strange. It can be regarded as the 'evil' twin of The Book of the Vishanti.

Talents
Medicine, Occult Lore, Mythological Lore, Martial Arts A and E

Contacts
Hargoth, Vishanti, Dyzakk and Falroth...He probably knows other mystical contacts but those, like his background, remains shrouded in mystery. Scarlet Witch, Agatha Harkness

History



Copyright 2006/7
Template Designed by Quickness. Modifications & Content added by Calix & Danse
All Rights Reserved.
: Timeline :

- 1990's
- 2000 Onwards


: X-Men :

- History
- The Grounds
- First Floor
- Second Floor & Attic - Basements
- Danger Room
- Hanger Complex
- Cerebro
- Security
- Muir Island


: Avengers :

- History
- Charter
- By-Laws

- Buildings

- Grounds and Main Floor
- Second Floor
- Third Floor
- Basements
- Compound
- Identicards
- Vehicles


: Fantastic 4 :

- Headquarters
- Four Freedom Plaza
- Vehicles


: Factions & Places :

- Factions
- Brotherhood
- Generation X
- The New Mutants
- S.H.I.E.L.D
- X-Factor
- X-Force
- X.S.E
- Hellfire
- Green Lantern Corps
- HYDRA
- Alpha Flight
- Asgardians
- Captain America
- Defenders
- Eternals
- Excalibur
- Imperial Guard
- Knights Pendragon
- Mutant Liberation Front
- Reavers
- Savage Land Races
- Serpent Society
- Star Jammers
- Thunderbolts
- Winter Guard
- Young Avengers

- Places

- The Batcave
- Arkham Asylum
- The Daily Bugle
- Doc Strange's Sanctum
- The Vault
- Wundagore
- Genosha
- Castle Doom
- Madripoor