Captain Trips
Marcus Aurelius Meadows (Mark Meadows)
Fighting |
Poor |
Agility |
Typical |
Strength |
Poor |
Endurance |
Excellent |
Reason |
Incredible |
Intuition |
Good |
Psyche |
Good |
Health |
34 |
Karma |
60 |
Resources |
Good |
Popularity |
0 as Trips / 30 as Mark |
Powers
- Alter Ego: Captain trips has 5 alter egos and must take different powders for all of them......
- Orange: JJ Flash
- Black/Silver: Moonchild
- Blue with Sparkles: Cosmic Traveler
- Yellow: Starshine
- Silvery-gray: Aquarius
Limitation
- Each is independant and will last only an hour...their must be an hour rest between each use of each individual powder...EG: He could take the powder for JJ Flash an hour goes by then he could transform to Moonchild...but not back into JJ Flash......
Appearance
Meadows is a tall, thin (6' 2 ", 155 lbs.), hippie bum-out with shoulder-length hair and a scraggly goatee. His preferred mode of dress while in his Cap'n Trips identity is a purple Uncle Sam suit, complete with top hat. He usually wears a flower. Dr. Tachyon approves of his sense of style.
Talents
Biochemistry, Chemistry, Finance, Crime, Genetics
Contacts
Dr Tachyon and the Turtle.
History
Meadows is possibly the most brilliant biochemist in the world. He attended Berkeley in the late 1960s. Studious, square, shy, and gawky, he wanted desperately to be part of the bold new world the '60s radicals were trying to build, but couldn't. One night at the peak of desperate longing he took a heavy dose of LSD. The drug caused him to manifest his ace and become the Radical, the Ultimate Movement Hero. Unfortunately, the Radical lasted only that one bright shining moment, and Trips couldn't even remember being him or how he had called him up. He plunged back into the lab, but was never able to recover the Radical. Instead, he created five different powders of five distinct colors to call up his five "friends," each of which is named after a Sixties song. Making each powder is a lengthy, involved process, so he produces them only in small quantities and nornwly has enough with him for only one dose of each. If he expected to need more, he might make up several doses in advance - if he thinks of it. Although Meadows has abandoned his career as a researcher, he has not lost his skills, and he has a makeshift laboratory over his store in which he can do amazing work.
At these times, the old Dr. Mark Meadows emerges briefly. Meadows' father is Air Force General Marc Meadows, once wartime companion to Jetboy. By the late 1980s he's about to retire as head of the U.S. Space Conniimd (SPACECOM) at Vandenberg AFB. Sunflower (Kimberly Ann Cordayne), Mark's shrewish Earth Mother ex-wife, lives in Camarillo, California. His daughter, Sprout, lives with him at the Cosmic Pumpkin Head Shop and Organic Deli (Greenwich Village, New York City), of which Meadows is the owner/proprietor. Sprout (born in the early 1970s) is a beautiful child, with huge blue eyes and straight blonde hair that hangs to her waist. Her mental development appears to be that of a four-year-old. She's a friendly, good-natured child. Meadows utterly adores his daughter and loves and admires Dr. Tachyon. He sincerely believes in the ideals of the 1960s. He is for Peace, Love, and Doing Your Own Thing, and distrusts authority as manifest by Government and Big Business.
He's a sweet, gentle man, soft-spoken and generous with what little he has in the way of material goods. He's always willing to listen sympathetically. He actively loves everybody who hasn't given him cause to feel otherwise and he's inclined to give everyone else the benefit of the doubt. Too bad his other personae aren't more like him. Captain Trips' "Friends" Each of the Captain's alter egos appears fully conscious and fully powered, no matter what shape Meadows is in when he took the powder. Each persona has one hour before disappearing. They can revert to Meadows at will, foregoing whatever time remains to them, but some of them wouldn't dream of doing that except in the most extreme circumstances.
If one of them is battered into unconsciousness, he or she turns at once into an unconscious and exceedingly vulnerable Cap'n Trips. One of Meadows' personalities is always dominant, and is expressed by his physical appearance. The others are present but suppressed. They share to some extent the experiences and perceptions of the dominant personality, but are helpless to affect his or her actions. They do not share one another's expertise. The memories each has of what happened to the others tend to be filtered in fimny ways, and are not always accurate. They have memories of a pre-Trips existence, but these memories are hazy and uncertain. None has any idea how they came to be aces, nor how they came to be trapped in Mark Meadows' head.
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