Clash of the Titans
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Zatanna
Zatanna
Zatanna Zatara
Fighting Typical
Agility Good
Strength Poor
Endurance Excellent
Reason Excellent
Intuition Remarkable
Psyche Amazing
Health 40
Karma 100
Resources Good
Popularity 25

Powers
None

Magic
Zatanna is a homi magi, a human born with the affinity to manipulate magic. Her unique genetic structure allows her to use the magic she was born with as well as learned magic.

  • Elemental Magic: With her magic Zatanna has shown a greatest affinity to manipulate the elements. She does this at Incredible ability including the following:
    • Fire Generation
    • Air Control
    • Earth Control
    • Liquid Control
    • Ice Control
    • Fire Control
    • Weather Control
  • Telepathy: Zatanna can use her magic to manipulate the minds of others with Unearthly ability. She has displayed the following abilities.
    • Read Minds
    • Wipe Minds
    • Remove specific memories
  • Plant Control: Incredible
  • Dimensional Travel: Remarkable
  • Probability Manipulation: Incredible
  • Sense Magic: Amazing
  • Telekinesis: Remarkable
  • Elemental Conversion: Incredible
  • Molecular Conversion: Incredible.
  • Transmutation: Zatanna has the Remarkable ability to rearrange atoms and molecules in both inorganic and organic matter. She can change an object’s or creature's shape with power rank ability
  • Zatanna is also capable of using all personal and universal magic at the Remarkable capability.

Limitation
Zatanna casts spells by saying the words of her incantations backwards. Zatanna must concentrate on her magic to make sure she is using the proper spell. Zatanna needs time, as she has to literally spell out what she wants, and the more complications that involves the longer the phrasing has to be. Complex effects take 1-10 rounds to successfully cast.

Talents
Occult lore, Chronicler of Magic, Mystic Background, Resist Domination, Performer, Martial Arts E, Sleight of Hand, Hypnosis

Contacts
Justice League, Titans, John Constantine, Magical Community

History



Copyright 2006/7
Template Designed by Quickness. Modifications & Content added by Calix & Danse
All Rights Reserved.
: Timeline :

- 1990's
- 2000 Onwards


: X-Men :

- History
- The Grounds
- First Floor
- Second Floor & Attic - Basements
- Danger Room
- Hanger Complex
- Cerebro
- Security
- Muir Island


: Avengers :

- History
- Charter
- By-Laws

- Buildings

- Grounds and Main Floor
- Second Floor
- Third Floor
- Basements
- Compound
- Identicards
- Vehicles


: Fantastic 4 :

- Headquarters
- Four Freedom Plaza
- Vehicles


: Factions & Places :

- Factions
- Brotherhood
- Generation X
- The New Mutants
- S.H.I.E.L.D
- X-Factor
- X-Force
- X.S.E
- Hellfire
- Green Lantern Corps
- HYDRA
- Alpha Flight
- Asgardians
- Captain America
- Defenders
- Eternals
- Excalibur
- Imperial Guard
- Knights Pendragon
- Mutant Liberation Front
- Reavers
- Savage Land Races
- Serpent Society
- Star Jammers
- Thunderbolts
- Winter Guard
- Young Avengers

- Places

- The Batcave
- Arkham Asylum
- The Daily Bugle
- Doc Strange's Sanctum
- The Vault
- Wundagore
- Genosha
- Castle Doom
- Madripoor