Clash of the Titans
: Navigation :

- Home
- Message Board


: Rules :

- Website Rules
- Combat Rules


: Council :

- Council
- Danse
- Dane
- Devela

- Story Tellers
- Nayla
- Jayce


: Characters :

- Marvel
- DC
- Other Comics
- Self Created Genius
- The Banned
- Restricted


: Database :
[ # ] [ A ] [ B ] [ C ] [ D ]
[ E ] [ F ] [ G ] [ H ] [ I ]
[ J ] [ K ] [ L ] [ M ] [ N ]
[ O ] [ P ] [ Q ] [ R ] [ S ]
[ T ] [ U ] [ V ] [ W ] [ X ]
[ Y ] [ Z ]

: Creation :

- Creation
- Skills
- Callings
- Affects & Difficulties
- Hinderances
- Resources/Popularity
- Fear
- Careers
- Ultimate Talents
- Ultimate Powers
- Ultimate Powers (2)
- Vampires
- Morlocks


: Powers :

- A - D
- E - K
- L - P
- Q - Z
- Martial Arts
- Super Speed
- Terrigen Mist


: Items :

- Armour
- Equipment
- Inhibitors
- Vehicles
- Weapons


: Affiliates :

- AbD
- The Asylum

Steel
Steel: Aegis Entropy
John Henry Irons
Fighting Monstrous
Agility Incredible
Strength Shift-Y
Endurance Class 1000
Reason Remarkable
Intuition Excellent
Psyche Good
Health 1315
Karma 60
Resources Good
Popularity -5

Powers
None

Equipment

  • Aegis Entropy Battle Armor: Made from Unearthly materials the armor has the following properties.:
    • Invulnerability: The armor offers Class 1000 resistance to Heat, Cold, Radiation, and Corrosives.
    • Body Armor: The armor provides Unearthly protection from physical and energy damage.
    • Energy Absorbtion: Circuitry may absorb up to an Unearthly amount of energy each round for 4 rounds. This energy is redirected to power system components.
    • Flight: The Aegis Entropy armor is capable of attaining Unearthly flight speed in an atmosphere. In space this speed increases to Class 3000.
    • Energy Blast: Unearthly energy damage to a single target or area with a 20 area range
    • Life Support: The Aegis Entropy is a self contained system providing fully functional life-support systems for underwater and in a vacuum enviroments. High-efficiency reprocessors result in total environmental independence for an unlimited period of time.
    • Battle Computer: This computer controls all the suits systems. The armors battle system is a learning computer. After being attacked the same way for 3 rounds, the armor raises the Wearers Initiative by 1 as it has the ability to predict combat maneuvers of monitored opponents.
    • Regeneration: The armor is capable of self repair of Excellent ability.
  • Hammer: Made from the same material as his armor, John can inflict Shift-Z damage. In addition the hammer can be thrown as far as 10 areas and is prgrammed to return the following round.
  • When not suited up John has the following abilities:
    • Fighting Excellent
      Agility Excellent
      Strength Good
      Endurance Excellent
      Health 70

Talents
Engineering, Physics, Athletics, Marksmanship, Weapons Specialist: Hammer, Martial Arts C, Weapons Design, Leadership, Pilot

Contacts
Darkseid

History



Copyright 2006/7
Template Designed by Quickness. Modifications & Content added by Calix & Danse
All Rights Reserved.
: Timeline :

- 1990's
- 2000 Onwards


: X-Men :

- History
- The Grounds
- First Floor
- Second Floor & Attic - Basements
- Danger Room
- Hanger Complex
- Cerebro
- Security
- Muir Island


: Avengers :

- History
- Charter
- By-Laws

- Buildings

- Grounds and Main Floor
- Second Floor
- Third Floor
- Basements
- Compound
- Identicards
- Vehicles


: Fantastic 4 :

- Headquarters
- Four Freedom Plaza
- Vehicles


: Factions & Places :

- Factions
- Brotherhood
- Generation X
- The New Mutants
- S.H.I.E.L.D
- X-Factor
- X-Force
- X.S.E
- Hellfire
- Green Lantern Corps
- HYDRA
- Alpha Flight
- Asgardians
- Captain America
- Defenders
- Eternals
- Excalibur
- Imperial Guard
- Knights Pendragon
- Mutant Liberation Front
- Reavers
- Savage Land Races
- Serpent Society
- Star Jammers
- Thunderbolts
- Winter Guard
- Young Avengers

- Places

- The Batcave
- Arkham Asylum
- The Daily Bugle
- Doc Strange's Sanctum
- The Vault
- Wundagore
- Genosha
- Castle Doom
- Madripoor